Low-Poly Mini Scene
This is the third in a series of small “mini scenes” to help my progress with low-poly assets.
This was also a large learning project in hand-painted textures, mixing many material types, as well as making sure they matched and blended nicely with the rest of the color pallet. It was a much larger project than the previous two in the series; requiring a “multi-layered” ground texture and some fairly large trees. Even though the ground was handled and painted in Photoshop, I treated it the same as if I would in the Unreal Editor; I used “stacked” masking layers to carve through the different textures to create a nice, smooth transition between them.
Total : 20,380 Tris